Breathedge 2 Enemies & Characters: Chapter 1 Cast List
Checked:
Crew and NPCs
Name
Role
Notes
The Man
You
Ordinary Man, back from the first game’s Liner Without a Name crash. No recap is given; a review calls the opening “head first into the deep end”.
Sui
Suit AI, on your back
Talks constantly and carries the grabber arm. The single most common complaint in English Steam reviews is his voice and jokes; the developers say dialogue can be skipped.
Babe
Crew
Her purse is effectively unlimited storage — over 250 kg tested by one player. It moves later in the chapter.
The Chicken
Immortal crew
“Can Ordinary Man save the galaxy with the help of the immortal Chicken and some duct tape?” (store text).
The Bum
Squatter on the train
Wrestle him for the bed in a mini-game (keep the nose in the green bar, win three times). Beating him gives the Gladiator achievement.
Chuck
Taxi driver (absent)
His taxi, sign, fines, toy and photo make up a whole collectible family; the sign letters give the Alphabet achievement.
The Attendant
Station mannequin
Assemble it for +2 physical protection. It greets you with “Welcome to the Outskirts. Our city is a monument of the decline of human intelligence.”
The Foreman
Repair-crew boss robot
Runs the calibration quiz once repaired; its heater is part of the ice-melting chain.
The Great Leader
Statue
Rebuild it for the Leader achievement; a DIY “Leader’s bust” makes space cops salute before attacking (developer post).
Station Master
Robot
His head is in the inner ring of the big station room; Sui highlights it.
Enemies and creatures
Enemy
Threat
Drops
Notes
Alkali moles
Bite; decent health
Alkali via Probe on the burrow
Three burrow asteroids in Chapter 1; slow to respawn. The developers say they only come out at night.
Larvae
Screaming, fast
—
A larva fight is part of the signal-jammer route.
Space cops / police bots
Patrol and fine you
Parts
Killing them counts for Public enemy no. 1 (26.7%); one player killed them all and could not finish a different achievement — they may not respawn.
Coffinbots
The Corporation’s army
—
The luggage of one is a collectible; the kid with the coffinbots from the demo was cut for now.
Repair, scavenger and maintenance robots
Mostly busy, some fight back
Resources
They use a full 3D navigation system and recharge at night (developer posts).
Automatic turret
Shoots on sight near the ticket counters
—
Repair the computer behind the building to switch it off.
Oxyworms / nutriworms
Harmless
Oxygen / alcohol ingredient
See the resources page.
Fighting, or not
Prepare per enemy. Impact and protection modules absorb hits; keep medkits in quick slots against spitters and larvae.
Not every fight is worth it. Turrets and electrical hazards burn tools and healing; an EMP device opens a route, or come back with better upgrades.
Cops may not respawn. One player killed every cop and could not finish an achievement afterwards, so leave a few if you are chasing 100%.
Save before risks. Autosave triggers on entering oxygenated zones, not before fights.
Sources
Alkali moles: Steam forum; Game Launch Central; devlog Oct 2025
Larvae: Steam forum “Ending” thread; devlog
Space cops / police bots: Steam forum “Cops respawn”; achievement text
Coffinbots: Store text; developer post Jun 2026
Repair, scavenger and maintenance robots: Steam announcements Apr and Oct 2025/2026
Automatic turret: Mr Meeko tips
Oxyworms / nutriworms: Game Launch Central; Steam forum
Crew notes: Steam store text, Mr Meeko tips (Aug 31), Savage Gaming (Sep 1), Steam reviews and forum threads (Sep 2), RedRuins announcements Apr 3 and Aug 31, 2026.